Video game machine and after-image display method of video game machine

Number of patents in Portfolio can not be more than 2000

United States of America Patent

PATENT NO 7014562
APP PUB NO 20020193156A1
SERIAL NO

10148385

Stats

ATTORNEY / AGENT: (SPONSORED)

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Abstract

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An after-image of a ball is displayed on traces of the ball so that each gamer recognizes in which direction and at which speed the shot ball flies. A real ball 30 really exists in a virtual space on a screen and flies from the left to the right in the figure. After-images 311 to 314 of the real ball 30 are displayed at the back of the real ball 30. The after-image 312 is displayed at a position of the real ball 30 before one interval (corresponding to 1/60 sec), the after-image 312 is displayed at a position of the real ball 30 before two intervals, the after-image 313 is displayed at a position of the real ball 30 before three intervals, and the after-image 314 is displayed at a position of the real ball 30 before four intervals. As the after-image is more apart from the real ball 30, the degree of transparency is higher.

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First Claim

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Patent Owner(s)

  • NAMCO BANDAI GAMES INC.

International Classification(s)

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Inventor(s)

Inventor Name Address # of filed Patents Total Citations
Nishimura, Keisuke Tokyo, JP 28 239

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