Method for separately blending low frequency and high frequency information for animation of a character in a virtual environment

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United States of America Patent

APP PUB NO 20050248577A1
SERIAL NO

10841252

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ATTORNEY / AGENT: (SPONSORED)

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Abstract

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The method enables the blending of high frequency information and low frequency information at different rates to generate a relatively realistic animation of a character in a virtual environment. Typically, the high frequency information corresponds to a characteristic motion of a character and the low frequency information corresponds to gross changes in a pose of the character. In advance of the actual rendering, an animation is first separated into high frequency and low frequency information that can be separately blended to render a relatively realistic animation for the character in a virtual environment. The separate blending of high and low frequency information enables an animation for a character to be readily adapted to different scenes in a virtual environment.

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Patent Owner(s)

Patent OwnerAddress
VALVE CORPORATION10400 NE 4TH STREET SUITE 1400 BELLEVUE WA 98004

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Inventor(s)

Inventor Name Address # of filed Patents Total Citations
Birdwell, Kenneth J Bellevue, WA 16 983

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