System and method for asynchronous continuous-level-of-detail texture mapping for large-scale terrain rendering

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United States of America Patent

PATENT NO 7626591
APP PUB NO 20070171234A1
SERIAL NO

11601530

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ATTORNEY / AGENT: (SPONSORED)

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Abstract

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A multi-resolution texture mapping system suitable for large scale terrain rendering using commodity graphics processing units (GPU). The GPU vertex and fragment shaders are used to implement the clip-mapping functionality. The terrain texture is represented by a combination of a mip-map and a multi-level clip-map having independent origins and off-set values. The independent clip-map levels may be independently updated. The offset values allow the origins to be associated with a reference point in a scene to be rendered. The desired clip-map level to be used to render a particular fragment may be determined using the base 2 logarithm of the maximum screen-space derivative of the source texture required by the terrain geometry to be drawn. If the desired clip-map level is non-integer and lies between two clip-map levels, appropriate texel data is created by interpolating between the bounding clip-map levels. This interpolation allows a multi-resolution texture mapping to be displayed.

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Patent Owner(s)

  • D & S CONSULTANTS, INC.

International Classification(s)

Inventor(s)

Inventor Name Address # of filed Patents Total Citations
Crawfis, Roger Dublin , US 1 79
Kuck, Fredrick Columbus , US 1 79
Noble, Eric Columbus , US 12 172
Wagner, Eric Columbus , US 23 579

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