A texture is generated using a plurality of images and a geometry that corresponds to an object. The geometry is mapped to each of the plurality of images. A graph includes a plurality of nodes corresponding to portions of the images. An edge exists between a first node and a second node if a first portion corresponding to the first node and a second portion corresponding to the second node can be neighboring portions in a resulting image. Ways of forming the resulting image are represented by paths in the graph. Edges and nodes in the graph may have associated costs. A path in the graph having a smallest total cost is determined and represents the resulting image. A texture is generated for the object using the resulting image.
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An application with the status "Published" (which means it is pending) may be recently abandoned, but not yet updated to reflect its abandoned status. However, an application filed less than one year ago is unlikely to be abandoned.
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