GRAPHICAL USER INTERFACE FOR MODIFICATION OF ANIMATION DATA USING PRESET ANIMATION SAMPLES

Number of patents in Portfolio can not be more than 2000

United States of America Patent

APP PUB NO 20120021828A1
SERIAL NO

13034650

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ATTORNEY / AGENT: (SPONSORED)

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Abstract

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Embodiments are directed to recording and editing of multi-dimensional video game world data obtained from execution of a video game sequence. An animation editor records the video game world data within a plurality of data logs after execution of an animation component of the video game and prior to providing the data to a material system and/or graphics device for rendering. The user may edit the recorded data to make changes in the recorded game sequence, by employing an animation preset. The user selects an animation preset and combines the preset with a target animation over a time interval. A filter or mask may be used to selectively alter portions of a character or a frame. The animation preset may be selectively stretched or compressed based on the time interval of the target animation and the length of the animation preset.

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Patent Owner(s)

Patent OwnerAddress
VALVE CORPORATION10400 NE 4TH STREET BELLEVUE WA 98004

International Classification(s)

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Inventor(s)

Inventor Name Address # of filed Patents Total Citations
Bernier, Yahn William Seattle, US 4 137
Demers, Joseph Eddy Seattle, US 4 137
Jacobson, Brian Ratcliff Seattle, US 4 137
Raitt, Bay Leaf Carnation, US 4 137
Scaparro, Marc Sean Bellevue, US 4 137
Whinnie, Karl Ian Issaquah, US 4 137

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