A texture is generated using a plurality of images and a geometry that correspond to an object. The geometry is mapped to each of the plurality of images. A graph includes a plurality of nodes corresponding to portions of the images. An edge exists between a first node and a second node if a first portion corresponding to the first node and a second portion corresponding to the second node can be neighboring portions in a resulting image. Ways of forming the resulting image are represented by paths in the graph. Edges and nodes in the graph may have associated costs. A path in the graph having a smallest total cost is determined and represents the resulting image. A texture is generated for the object using the resulting image.
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