ATTENTION-BASED AI DETERMINATION OF PLAYER CHOICES

Number of patents in Portfolio can not be more than 2000

United States of America Patent

APP PUB NO 20190076736A1
SERIAL NO

15702483

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ATTORNEY / AGENT: (SPONSORED)

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Abstract

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Using a camera or other tracking hardware, the attention of a player of a computer game (based on gaze direction, for instance) is tracked at key/predetermined points during game play. For example, when the player enters a new area in the game such as a simulated room, town, etc., it is determined what the player's gaze focuses on more, e.g., a dog huddled in the comer, a nobleman with obvious signs of wealth, or a shifty appearing figure in the shadows. Based on this input, one or more factors of future gameplay are determined, such as an order in which to present encounters/challenges, adjusting a character's “morality” score/flag, adjusting bonuses/penalties to non-player character (NPC) interactions, etc.

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Patent Owner(s)

Patent OwnerAddress
SONY INTERACTIVE ENTERTAINMENT LLC2207 BRIDGEPOINTE PKWY SAN MATEO CA 94404

International Classification(s)

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Inventor(s)

Inventor Name Address # of filed Patents Total Citations
Timm, Paul San Mateo, US 8 15

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