Method for generating addresses to textured graphics primitives stored in rip maps

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United States of America Patent

PATENT NO 5222205
SERIAL NO

07494706

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ATTORNEY / AGENT: (SPONSORED)

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Abstract

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Methods for texture mapping graphics primitives in a graphics pipeline architecture system. The methods utilize rectangular box filters to down-sample original texture maps thereby optimizing aliasing and blurring when graphics primitives have a two-dimensional texture mapped to a three-dimensional object. The methods of texture mapping graphics primitives in a frame buffer graphics system comprise the steps of determining an original texture map of two dimensions for a surface, storing the original texture map in the frame buffer, sampling the original texture map independently using an asymmetrical filter to construct multiple versions of a texture and to address textured pixels on a display in the frame buffer graphics systems, mapping the textured pixels to areas on the frame buffer, and displaying the textured graphics primitives on the display. A technique for addressing textured pixels stored in a rectangular texture (RIP) map is also described.

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Patent Owner(s)

Patent OwnerAddress
HEWLETT-PACKARD COMPANYPALO ALTO CA

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Inventor(s)

Inventor Name Address # of filed Patents Total Citations
Larson, Ronald D Fort Collins, CO 19 590
Shah, Monish S Fort Collins, CO 8 290

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