3D transformation matrix compression and decompression

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United States of America Patent

PATENT NO 6591019
SERIAL NO

09493257

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ATTORNEY / AGENT: (SPONSORED)

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Abstract

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Compressing and decompressing techniques for transformation matrices 3D computer graphics systems use to animate objects achieve high compression ratios by taking advantage of common characteristics of homogenous 3D transformation matrices. The techniques use a bitmap to encode information on locations of ones and zeros of the matrix--bypassing the penchant of compilers to represent such information as high-precision numbers. Since most video game processors and display hardware are constrained by their resolutions and since an original transformation matrix often stores data that is more accurate than necessary, the techniques convert some real numbers in the matrix (e.g., those within the range of -1 and 1) into integers by scaling them by a constant. The resulting compressed matrices occupy much less storage space than their non-compressed counterparts, and can be efficiently decompressed in real time for use in interactive real time 3D animations.

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Patent Owner(s)

  • NINTENDO CO., LTD.

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Inventor(s)

Inventor Name Address # of filed Patents Total Citations
Abou-Samra, Samir Vancouver, CA 6 213
Champagne, Robert Redmond, WA 16 406
Comair, Claude Vancouver, CA 30 947
Fam, Sun Tjen Vancouver, CA 12 252
Ghali, Prasanna Vancouver, CA 11 320
Li, Xin Issaquah, WA 839 6363
Pan, Jun Bellevue, WA 86 1077

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