Method and system for performing speculative collisions for a video game

Number of patents in Portfolio can not be more than 2000

United States of America Patent

PATENT NO 7129951
SERIAL NO

10840755

Stats

ATTORNEY / AGENT: (SPONSORED)

Importance

Loading Importance Indicators... loading....

Abstract

See full text

A system and method directed to speculating a collision in a video game. A vectorial sum of vertices of a first object, a second object, and motion vector for the first object is used to determine if a collision occurs. A shifted motion vector beginning at an origin within the vectorial sum, with substantially same orientation as the motion vector is employed to determine an intersection on a collision plane. A first triangle is constructed containing the origin and having vertices among vertices of the vectorial sum. Subsequent triangles sharing one edge with a previous triangle are constructed without overlapping. The iterative construction process is terminated when no vertex of the vectorial sum remains to be selected for a new triangle. A time and location of the collision is determined based on coordinates of the triangle vertices establishing a length of a line segment between the origin and the intersection.

Loading the Abstract Image... loading....

First Claim

See full text

Family

Loading Family data... loading....

Patent Owner(s)

Patent OwnerAddress
VALVE CORPORATION10400 NE 4TH STREET SUITE 1400 BELLEVUE WA 98004

International Classification(s)

  • [Classification Symbol]
  • [Patents Count]

Inventor(s)

Inventor Name Address # of filed Patents Total Citations
Stelly, III John B Bothell, WA 1 9

Cited Art Landscape

Load Citation

Patent Citation Ranking

Forward Cite Landscape

Load Citation