Method and system for implementing clamped z value interpolation in a raster stage of a graphics pipeline

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United States of America Patent

PATENT NO 8432394
SERIAL NO

10845992

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Abstract

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A method of computing z parameters for pixels of a geometric primitive. The method includes the step of accessing the geometric primitive comprising a plurality of vertices, wherein each vertex comprises a plurality of associated parameters including a depth parameter, z. During rasterization of the geometric primitive, respective z values are interpolated for each pixel of the geometric primitive. Each z value is represented within a predefined numerical range which substantially corresponds to a depth range between a near plane and a far plane related to pixel rendering. During the interpolating, the z values are allowed to exceed the predefined numerical range and roll over within the predefined numerical range. A multi-bit indicator is used to indicate when a z value for a pixel is outside of the depth range.

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Patent Owner(s)

Patent OwnerAddress
NVIDIA CORPORATION2788 SAN TOMAS EXPRESSWAY SANTA CLARA CA 95051

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Inventor(s)

Inventor Name Address # of filed Patents Total Citations
Hutchins, Edward A Mountain View, US 65 938

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