Block-based fragment filtration with feasible multi-GPU acceleration for real-time volume rendering on conventional personal computer

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United States of America Patent

PATENT NO 7154500
SERIAL NO

10829022

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Abstract

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A computer-based method and system for interactive volume rendering of a large volume data on a conventional personal computer using hardware-accelerated block filtration optimizing uses 3D-textured axis-aligned slices and block filtration. Fragment processing in a rendering pipeline is lessened by passing fragments to various processors selectively in blocks of voxels based on a filtering process operative on slices. The process involves generating a corresponding image texture and performing two-pass rendering, namely a virtual rendering pass and a main rendering pass. Block filtration is divided into static block filtration and dynamic block filtration. The static block filtration locates any view-independent unused signal being passed to a rasterization pipeline. The dynamic block filtration determines any view-dependent unused block generated due to occlusion. Block filtration processes utilize the vertex shader and pixel shader of a GPU in conventional personal computer graphics hardware. The method is for multi-thread, multi-GPU operation.

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Patent Owner(s)

  • THE CHINESE UNIVERSITY OF HONG KONG

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Inventor(s)

Inventor Name Address # of filed Patents Total Citations
Chui, Yim-Pan Shatin, HK 2 121
Heng, Pheng-Ann Shatin, HK 6 136
Wong, Tien-Tsin Kowloon, HK 6 189
Xie, Yongming Shatin, HK 2 197

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